Tuesday, December 13, 2011

Wade Basement

In addition to working on the Single player on Fear 3 for the first year and half, I also was asked to head up and schedule out the Multiplayer portion of Fear 3.  Working directly with a group of great guys at Warner Brothers Interactive, we brought the public what is in my opinion the best thing about Fear 3 and Day 1 Studios ; a great multiplayer experience!  

What you see here is a compilation of hands on stuff I did for that multiplayer experience above and beyond the tasks indicated above.  My tasks included layout and model construction along with full lighting and optimization implementation.  In most cases, I worked out the layout from proxy on through to full completion with a modest team of modelers that assisted in final set dress items as well as some structural items.  In other cases, such as Wade basement, we assembled these scenes from pre-existing tileset elements that were built for the single player.  It was my goal to keep that to a bare minimum as I find it more then disappointing if I play a multiplayer that is riddled and/or lifted from the single player experience.


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